Friday, February 11, 2011
[February 10] marks the launch of the Video Game Bar Association with invitations having been sent to over 100 attorneys in North America and Europe. The worldwide association will focus on practicing law related to the interactive entertainment industry.
. . . .
In order to be eligible for membership, attorneys must (a) be admitted to practice law in any jurisdiction; (b) have two years experience as a games industry attorney with substantial responsibility/practice area within the business (i.e., in-house); and (c) be recommended by at least 2 existing members of the membership who are not from the same firm (or one member of the Board).
'The legal issues facing a games attorney are unique,' said [Board member Patrick Sweeney, head of Reed Smith's Video Game Practice]. 'With the rapid growth of a worldwide games industry, an association of like-minded practitioners in this dynamic industry is long overdue.'
Sweeney determined that such an organization was needed due to the increasing needs of the multi-billion dollar games industry. He surveyed other game lawyers at E3 and Gamescom last year, and found that:
Nearly 75% of those who responded to the survey had four or more years of experience representing game industry companies or clients (half of whom have 11 or more years’ experience);
Nearly 75% of the respondents said that their representation of game industry companies or clients accounts for between 76% and 100% of their professional time;
86% of the respondents said that the opportunity to meet other game attorneys face-to-face was very important to them. Many felt that an association with global membership would be valuable for referrals and advice;
Between 63% and 83% of the respondents said that they were interested in continuing legal education, professional standards and “best practices” for our industry.
You can read more here.
Hat tip to the National Law Journal.